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PAUL HERBERT
Senior lighting artist and 3d generalist
House of the Dead Overkill
Headstrong Games/Nintendo 2011
I was a senior environment artist and was responsible for working with game designers to whitebox levels and carry out modelling, texturing, lighting and level layout tasks of real-time environmental assets on both the Wii release (2009) and the remastered and extended PS3 edition (2011) for Sega
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