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PAUL HERBERT
Senior lighting artist and 3d generalist
Art Academy Sketchpad - WiiU
Headstrong Games/Nintendo 2013
I was senior environment artist and was responsible for working with game designers to whitebox environments and carry out modelling, texturing, lighting (realtime and baked) and level layout tasks of real-time environmental assets. I also worked with the head of in-house engine development to optomise the graphics to hit desired performance levels
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