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Paul Herbert Lighting artist and 3d generalist

![]() Sculpted in Zbrush, textured in Photoshop, lit and rendered in Vray and post work in After Effects and Photoshop | ![]() Character created using Sculptris and Zbrush. Lit/rendered with stock HDRI image using Vray, textures and post production in Photoshop and After Effects | ![]() Shader and lighting test using a stock model. Created using Vray, Photoshop and After Effects |
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![]() Skin shader test using stock model and HDRI image. Created using Mental Ray, Photoshop and After Effects | ![]() Skin shader test using stock model and home made HDRI image. Created using Mental Ray, Photoshop and After Effects. hair/stubble created using HairFarm for 3ds Max | ![]() Skin shader test using stock model and home made HDRI image. Created using Mental Ray, Photoshop and After Effects. hair/stubble created using HairFarm for 3ds Max |
![]() Bust and characters created using Sculptris and Zbrush. All other models 3ds Max. Lit/rendered using Vray, textures and post production in Photoshop and After Effects | ![]() Characters created using Sculptris and Zbrush. Lit/rendered with stock HDRI image using Vray, textures and post production in Photoshop and After Effects | ![]() Sculpted in Zbrush, textured in Photoshop, lit and rendered in Mental Ray and post production work done After Effects and Photoshop |
![]() Lighting, animation and grading test. Camera is live-action and tracked using PFTrack. Model and body animation by a colleague, secondary fleshy animation a procederal method I came up with. Lit and rendered in Mental Ray. Comped in After Effects |
Personal Work
Here is a selection of some of the personal work that I have made in my spare time
Click an image to expand it for more details or on the moviestrip icon to see a video
© Paul Herbert 2015
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