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Sculpted in Zbrush, textured in Photoshop, lit and rendered in Vray and post work in After Effects and Photoshop

Character created using Sculptris and Zbrush. Lit/rendered with stock HDRI image using Vray, textures and post production in Photoshop and After Effects

Shader and lighting test using a stock model. Created using Vray, Photoshop and After Effects

Skin shader test using stock model and HDRI image. Created using Mental Ray, Photoshop and After Effects

Skin shader test using stock model and home made HDRI image. Created using Mental Ray, Photoshop and After Effects. hair/stubble created using HairFarm for 3ds Max

Skin shader test using stock model and home made HDRI image. Created using Mental Ray, Photoshop and After Effects. hair/stubble created using HairFarm for 3ds Max

Bust and characters created using Sculptris and Zbrush. All other models 3ds Max. Lit/rendered using Vray, textures and post production in Photoshop and After Effects

Characters created using Sculptris and Zbrush. Lit/rendered with stock HDRI image using Vray, textures and post production in Photoshop and After Effects

Sculpted in Zbrush, textured in Photoshop, lit and rendered in Mental Ray and post production work done After Effects and Photoshop

Lighting, animation and grading test. Camera is live-action and tracked using PFTrack. Model and body animation by a colleague, secondary fleshy animation a procederal method I came up with. Lit and rendered in Mental Ray. Comped in After Effects

Personal Work

 

Here is a selection of some of the personal work that I have made in my spare time

 

Click an image to expand it for more details or on the moviestrip icon to see a video

  

© Paul Herbert 2015

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